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Games confirmed and elsewise. For things that not all of us know about a desciption of sorts should probably be added.

Ratings only include interactions with game universe and doesn't include interactions with other players.

Confirmed Games

Games that will be included. They probably still require some discussion though. Confirmed games should be added here.


Touhou

Mechanics: Virtual Reality, No Memory Replace, Local Multiplayer or Online Multiplayer

Genres: Fantasy, Shooter, Rpg

Rating: E10+

Based off Touhou obv. Race is determined by the game but can be reset upon reentry. Player host can decided whether to play an online game or local game as well as play a new world or pre-generated world. Online games are usually 25% NPCs.


Persona

Mechanics: Virtual Reality, No Memory Replace, Local Single Player or Local Multiplayer

Genres: RPG, Social Sim Rating:

T Based off Persona.


Sgrub

Mechanics: Virtual Reality, Memory Replace, Local Multiplayer

Genres:

Rating: T

Based off fucking Homestuck.


Pending Games

Games that still need to be decided on.


Aphorism

Mechanics: Virtual Reality, No Memory Replace, Online Multiplayer

Genres: School Sim, Fantasy, Horror

Rating: M

Based off the Aphorism manga. There is a lobby specifically for first-time players as a sort of tutorial/training ground. Veteran players of Aphorism have a tendency to be dramatic, backstabbing people but not always. Teachers are almost always NPCs.


Battle Royale

Mechanics: Virtual Reality, No Memory Replace, Online Multiplayer

Genres: Survival Sim, Shooter, Horror

Rating: M

Based off Battle Royale book/manga/movie. A game that is renouned for the contravercy over its being the first VR game to simulate pain. Games have a maximum of 40 people, though most have 15-20 people for speeds sake.


Corpse Party

Mechanics: Virtual Reality, No Memory Replace, Online Muliplayer

Genres: Puzzle, RPG, Horror

Rating: M

Based off Corpse Party games. A game that is infamous for being even more contraversial than Battle Royale and for being the second VR game to be able to simulate pain and for making ridiculous use of that ability.

Games consist of 8-12 players per plane. There are also 2 NPC's that can travel through the planes. Parties are split throughout planes and are often joined by players from other parties. Players must find a way to escape and save the rest of their party or die. Upon death the player is prompted to choose a different plane to haunt and will then go about either hunting or helping the players in that plane. The game does not let you exit until either; all of your party dies, all of your party is saved, or (if the player is dead) all of the other players on the plane are dead. When you die the game simulates the pain upon death until the game ends. It is a well-known fact that a fairly large handful of people have been throughly traumatized by this game.


Danganronpa

because look at their lives and the choices they've made


Mechanics: Virtual Reality, Memory Replace, Local or Online Muliplayer

Genres: Adventure, Horror, Puzzle?

Rating: M (because blood will be blood and not be neon pink)


Harry Potter

Mechanics: Virtual Reality, No Memory Replace, Local or Online Muliplayer or Local Single Player

Genres: RPG, Fantasy

Rating: E10+


Mafia

Mechanics: Virtual Reality or Augmented Reality, No Memory Replace, Local Multiplayer or Local Single Player

Genres:

Rating: T

Too lazy to explain how this works, click the link. The group would be playing the simplest version of the game, with 7 townies and 2 mafia members.

http://cataldo.freeshell.org/mafia/mafiascum04.swf


Nonary Game

Mechanics: Virtual Reality, Memory Replace, Local Multiplayer or Local Single Player or Online Multiplayer

Genres: Puzzle, RPG

Rating: T


Puella Magi _____ Magika

Mechanics: Virtual Reality, Memory Replace or Non Memory Replace, Local Multiplayer or Local Single Player

Genres: RPG, Fantasy, School Sim

Rating: T


Dreamscape

Mechanics: Virtual Reality (when asleep) or Augmented Reality (when awake), Non Memory Replace, Online Multiplayer Genres: RPG, Walkaround, varies depending on the person

Rating: E10+

Loosely based off my ideas from my Lucidity CYOA and every other game/movie/story involving going in dreams.

Dreamscape is a popular game that was largely developed by the Mnemosyne Corperation and is by available by default on the headsets. It is known for being an extremely buggy game, though that seems to be one of the reasons it has become so popular.

The game can be run both when awake and asleep, but the Dreamwalking capabilities are only available while sleeping. Each person has their own Dreamscape which is automatically generated upon their first entry. A person cannot change their Dreamscape. It will only change if the person themselves has some kind of dramatic spiritual or mental change. Players can only visit the Dreamscapes of people that they have met before, but there is an online lobby where you can meet people through the game.

Players have a virtual inventory and logbook which they can use to store items and record info about any interesting creatures, landscapes. or people.

Before exiting the game (waking up), it is recommended that the player return to their Dreamscape for a clean exit. Exiting without doing so usually results in a ridiculously awful headache that can last up to three days.

When awake, the game has an AR mode that allows players to battle using items and creatures found within Dreamscapes. The items and creatures used must have known stats to be used. Stats from most items can often be learned from NPCs. Creature stats can be learned from taming them. Such battles are visible even to player not running the game so they often become quite a spectacle.

Known bugs:

  • Uncommon bug that occassionally allows a player to manipulate their Dreamscape
  • Rare bug that allows certian a player to manipulate other player's Dreamscapes
  • Common bug that causes players to spontainously awaken if they become too emotional or scared
  • Rare bug that causes a player to spawn in someone elses Dreamscape
  • Common bug that makes a player unable to leave the current Dreamscape
  • Uncommon bug that causes Dreamscapes to "fall apart"
  • Rare bug that causes NPCs to become agressive
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